Let's awake the child within. Let's play Tic-Tac-Toe. Just with a little twist.
Automatic features are a standard part of what makes strategy games manageable in large-scale games. But there's one occurrence where you should never ever be able to use the AI instead of playing yourself, and I discovered it to my utter confusion.
Most games presented at the Playcrafting monthly demo night in New York, prototype or finished, are pretty similar to a handful of games I've already played in my life. However, the two times I went I have been able to find little video game gems that I would have missed otherwise.
Fallout Shelter is a free-to-play base building mobile video game in the famous Fallout universe. Although it could have been construed as a gnawing bone thrown by Bethesda to Fallout fans waiting for Fallout 4, it is actually a solid game even though it violates some universe laws.
The Five Nights at Freddy's indie video game trilogy procures fast fright, reflexes and coordination challenges, and on top of that, a generous layer of theorycrafting. How did game creator Scott Cawthon managed to cram so much in such modest budget games?