5 ways to increase the replayability of your games

You found your core gameplay mechanics, you have nice graphics, the game is running smoothly, after completing the single player campaign (or even in the middle of it), players just drop your game. Are there any ways to increase the replayability? Why, yes, yes there are.

My take on Playcrafting NYC July 2015

Most games presented at the Playcrafting monthly demo night in New York, prototype or finished, are pretty similar to a handful of games I've already played in my life. However, the two times I went I have been able to find little video game gems that I would have missed otherwise.

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