You found your core gameplay mechanics, you have nice graphics, the game is running smoothly, after completing the single player campaign (or even in the middle of it), players just drop your game. Are there any ways to increase the replayability? Why, yes, yes there are.
Let's awake the child within. Let's play Tic-Tac-Toe. Just with a little twist.
Automatic features are a standard part of what makes strategy games manageable in large-scale games. But there's one occurrence where you should never ever be able to use the AI instead of playing yourself, and I discovered it to my utter confusion.
Most games presented at the Playcrafting monthly demo night in New York, prototype or finished, are pretty similar to a handful of games I've already played in my life. However, the two times I went I have been able to find little video game gems that I would have missed otherwise.
Fallout Shelter is a free-to-play base building mobile video game in the famous Fallout universe. Although it could have been construed as a gnawing bone thrown by Bethesda to Fallout fans waiting for Fallout 4, it is actually a solid game even though it violates some universe laws.