The Five Nights at Freddy's indie video game trilogy procures fast fright, reflexes and coordination challenges, and on top of that, a generous layer of theorycrafting. How did game creator Scott Cawthon managed to cram so much in such modest budget games?
The first Five Nights at Freddy's (FNaF) game synopsis is the following: hired as a night shift security guard to monitor child entertainment animatronics at Freddy Fazbear's Pizza restaurant, you'll find that those animatronics have a recurrent habit of wandering close to the office from which you cannot move.
Fortunately you have access to a comprehensive live camera system to monitor the various rooms of the building, allowing you to spot the animatronics and activate the various protection mechanisms before... But the seemingly innocuous cheerful characters wouldn't harm you, do they? Oh and you have a limited amount of electric power to activate lights, cameras and blast doors to get you from Midnight to 6AM safely.
Each night shift starts with the playing of a recorded message from a mysterious man (Phone Guy) who is trying to help you get through the nights. However, from the first night on, each subsequent message will be shorter and contain more freaky details about Freddy Fazbear's Pizza restaurant past.
Five Nights at Freddy's, come for the fright, stay for the theories!
Spoiler Alert: If you intend to play any of the three games, which I strongly recommend you if you're not too sensible, don't read the rest of the article which contains MAJOR SPOILERS.